/* -------------------------------------------------------------------------
//  File        :   select_tiles_scene.h
//  Author      :   Sum
//  Datet       :   2014/4/18 1:26
//  Brief       :   
//
// -----------------------------------------------------------------------*/
#ifndef __SELECT_TILES_SCENE_H_
#define __SELECT_TILES_SCENE_H_

#include "game_engine/scene.h"
#include "game_engine/player.h"
#include "hgesprite.h"

class select_tiles_scene : public CScene
{
public:
    select_tiles_scene();
    ~select_tiles_scene();

    void Update();
    void Render();

private:
    BOOL _renderAllTiles();

private:
    CPlayer* m_player;
    hgeSprite* m_playerSprite;
};

#endif // __SELECT_TILES_SCENE_H_